Tutorial: Complex-Prop Sets Traducir este cómic

por Coroloro

Creative Commons Wednesday February 16, 2011

625 visitas | 10 comentarios

This tutorial is, unfortunately, only useful to those using Pixton Plus.

Creating prop sets can be a simple thing- but to really make full use of it, and enable your creations the most versatility, it can be more involved than you would think. In this tutorial series, I plan to help you learn strategies to make the most of prop sets. You can also take existing ones, and work backwards to 'take them apart' and make pieces into sets. It takes some time and painstaking work, but it can reap many rewards.

This is Zoe, a character you'll see coming up again soon in my works, and has been around before. Here, she is in full 'prop set form'.

Why does a prop set need to be complex? Why not just make a whole item/character, and then save it as one giant prop set? Let's look at an example.

Now, let's say Zoe is in a scene where I need Zoe to look somewhere else- like to another character in a scene. First, I break apart her head prop-set, which is presently all 'one piece'.

For the sake of flexibility and to allow layers (like her eyebrows being behind her hair) I have left most of her head seperate, however, now, we have a bunch of little props that make up her face, hair, and nose, and then the eyes are each full prop-sets.



Now let's look at the eye prop set. I'm going to take this apart, and show you how many props/pieces go into it...

See just how complex one single eye is? That's 22 prop sets for one eye- 44 for two!

Say I want to simply shift the placement of her eyes to better fit her face? That would involve moving 44 prop sets, completely repositioning them, etc. But with them as individual prop-sets...

I just click and drag, and whala, her face looks turned in a new direction- I didn't even change any props.

Also, to increase realism, I have two seperate prop sets for each 'set' of eyes- a left eye, and a right eye. Notice the slight difference? It's a simple flip, but important.


Within the eye, there are two sub-sets, as well, for added flexibility. This way, if I want to change the direction she is looking, I only have to edit the 'iris/pupil' set, and I can also move it around within the whites of her eyes.


To edit a 'set', like one the the eye sets, choose a mid-level colour background like this one, put in the set, alter it, then re-save it. Edit each set individually, then put them together like a puzzle. Let's make her eyes look a new direction- that's two eyes, then putting them on her head (which is not 'one' prop set, to allow me to position the eyes behind her hair, etc)

Then, I put the pupil back onto the same eye-whites prop. I use two screens for this, allowing me to bounce back and forth- one to save and edit the prop set in, another to combine the finished ones in. In this case, this screen and the screen to its left.

Then I flip the white part, but keep the same pupil.

Next, I take the new eye prop-sets, resize them over the old eyes until they are the right position/size, lock them in place, then click on the old eye and delete it.

Now she's looking a new direction.

When you originally make the eye the first time, you either have to make each part seperately, or, as in my case, if they are already made... then, you have to painstakingly delete the part you do not want to save in that frame.

To save the 'whites' but not the pupil, you have to delete all the iris/pupil colours...

More challenging, to get the pupil without the white of the eye, you have to delete the background white and rims, without touchign the pupil.




The end result of all this hard prop-set building...


Is a complete, easily movable and fully customizable prop-set based item or character. It also means you can 'plug in' body parts, for example, from old characters into new, interchange, etc. It is like adding new tools to your tool box.

By simply replacing the eyes and the mouth, I've created an entirely different character- all from previous eyes/mouths I have made, and saved, from other creations!

As AXMLY pointed out- credit for the body and initial hair/face design goes to him, for his Camille. As you can see, I saved all the prop sets from working on Camille-upgrade. I used his hair/blank face as a templet :)

Now, go give it a try yourself! Learning to use Pixton props like this will open whole new doors in comic creation for you. It may take more time at first, but you will soon find yourself able to make many more comics, with a lot more complex detail and custom parts, a great deal more quickly! Try it, and post your links below to show me what you've done! -Patrick

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10 comentarios | 6 personas | 2 países

Georgy Girl

Georgy Girl Hace 4 años de Canadá

It's a super reminder that we can prop set different components to vary a character!


Axmly Hace 4 años de Estados Unidos

Excellent tutorial, Patrick! I find this extreamly helpful, and I'm sure many others will too. Being able to save the prop sets ahead of time makes everything so much easier, especially to ones who have some prop made series, such as your Rated M, or the series Worldjumpers that you and all those amazing artists have created.
This also helps for beginners like me to the whole art scene, to make it a touch easier when it comes down to making an entire new eye, or an entire new arm, every single time we need one. So thank you so much for sharing your wisdom on this subject, and giving us the helpful tips.
And hey, I see Camille! :D


Coroloro Hace 4 años de Estados Unidos

You're right- I gave you credit there for your body/hair/blank face that I used. I had all of that stored and just plugged it in for the example! If I'd been thinking about it, I would have used another one I made completely myself as an example- hope you don't mind!

Rated M is easy to work with because of my use of prop-sets. I'm constantly just replacing their mouth from scene to scene, or eyes (for their direction/expression)- that's all I usually have to do! They still use Pixton-char bodies, so I 'cheat' there, but that's ALL it takes to make a comic with characters using your own heads/face. If I had the talent, I could build bodies in a few poses and easily go with that, too. :)

I'm going to make another tutorial just showing my own anime girl. :) Not to replace, but to show some more complexities.



Axmly Hace 4 años de Estados Unidos

You really don't need to give me credit here. At this point, she is more yours then mine. You have used her more then I, and you are the more artistic one. You are the one that does the anime, so use her whenever you want. I was just observing! But thank you for giving credit, that means a lot. I noticed that the Rated M characters had the Pixton body's, but a lot of work probably has to go in for the mouths and eyes at times. And maybe in a while, you'll give them full prop made body's as well! But at the moment, the series is great; chock full of humor. Dark at times, (from the very first time, as she was talking about practicing on the hamster. >:D) to just hilarious at others! Keep on making them, and great job on their eyes, mouths, poses, and just everything!

Cornel P

Cornel P Hace 4 años de Estados Unidos

Very helpful and very well described and explained! :D


Starflower Hace 4 años de Estados Unidos

This is really cool. I like how your doing these comic guides. They are very helpful. I actually have often wondered about how you do the eyes on your adorable little people. Fantastic work, as always.

You should keep doing these, they are very good and I think that a lot of people can benifit from them. ^_^


Coroloro Hace 4 años de Estados Unidos

Well, if you've wondered on the anime eyes... I actually made an anime-eye tutorial a while back! If there are other kinds of eyes you were curious about, and/or this doesn't answer your questions, please let me know! :)

Also, there are LOTS of different ways I've seen my talented collegues (KK2000, Foxpuff333, and Charlotte11) make anime eyes, the key is just building layers that have the right shape, I just show one 'way' there.

My 'adorable little people' often have simpler eyes than the anime eyes, though- they are incredibly easy to do. I have a buble tutorial where I show you how I make the more simple, round eye with the 'reflection' look :) If you want a more detailed guide, just for that, tell me.

Bubble-head tutorial:
PS- I never use black outlines for my bubbles anymore. So disregard that part as you like. I always use non-outlined bubbles now, along with gradient shading.



Coroloro Hace 4 años de Estados Unidos

Please, let me know if you found this tutorial helpful at all. Also, please RATE it if so- if you like it, and rate it, it will be brought to the attention of others who might find this useful, without me having to spend points to 'boost' it (which, since this is a tutorial, I won't be doing, I'm low on pixton points now :). If this is an informative/helpful guide to you, then rating will simply mean spreading the luv onto others who might need it.

Let me know, also, if you have any questions, or would like a guide continuing in this vein.

In addition to my own comics, working on team comics with Guild for the Puddlejumpers/Worldjumpers series has taught me quite a bit about the many uses of prop sets. I hope I can share this knowledge.

ALso, if you create useful/handy props with my techniques, please share- I think we all could use some more handy props :) I plan to share some of mine in a near-future comic :)


Robot Ron Comics

Robot Ron Comics Hace 4 años de Estados Unidos

This is great! You can do this with backgrounds and props Too! Arms and legs also, so you can move them around like puppets.


Coroloro Hace 4 años de Estados Unidos

Completely true- I hoped to express this in my descriptions, and that I was simply using this particular case as an example of what you can do in many different situations. :D

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Soy de South Carolina, Estados Unidos
Se unió en July 4, 2010
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